using System;
using System.Collections;
using Server;

namespace Server.Mobiles
{
	public class Ranger : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos { get { return m_SBInfos; } }

		[Constructable]
		public Ranger()
			: base("the ranger")
		{
			//SetSkill(SkillName.Camping, 55.0, 78.0);
			SetSkill(SkillName.Detection, 65.0, 88.0);
			SetSkill(SkillName.Stealth, 45.0, 68.0);
			SetSkill(SkillName.Bow, 65.0, 88.0);
			SetSkill(SkillName.Tracking, 65.0, 88.0);
			SetSkill(SkillName.Cartography, 65.0, 88.0);
			////SetSkill(SkillName.Veterinary, 60.0, 83.0);
		}

		public override void InitSBInfo()
		{
			//m_//SBInfos.Add(new SBRanger());
		}

		public override void InitOutfit()
		{
			base.InitOutfit();

			AddItem(new Server.Items.Shirt(Utility.RandomNeutralHue()));
			AddItem(new Server.Items.LongPants(Utility.RandomNeutralHue()));
			AddItem(new Server.Items.Bow());
			AddItem(new Server.Items.ThighBoots(Utility.RandomNeutralHue()));
		}

		public Ranger(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}